Files
simple-js-snake/js/resources.class.js

109 lines
2.3 KiB
JavaScript

/**
* Resources class
*/
var Resources = function(game) {
this.game = game;
this.droprateModifier = 5;
this.maxDrops = 5;
this.types = [
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'food',
'bonus',
'bonus',
'death',
'death',
'death',
'faster',
'faster',
'faster',
'slower',
'slower'
];
this.defaultLifetime = {
'food': null,
'death': 180,
'bonus': 100,
'faster': 180,
'slower': 180
}
this.locations = [];
}
Resources.prototype.checkLocation = function(x, y) {
for (var i = 0; i < this.locations.length; i++) {
if (this.locations[i][0] === x) {
for (var i = 0; i < this.locations.length; i++) {
if (this.locations[i][0] === x && this.locations[i][1] === y) {
return this.locations[i][2];
}
}
}
}
return null;
}
Resources.prototype.checkDropExpiration = function() {
for (var i = 0; i < this.locations.length; i++) {
if (this.locations[i][3] !== null) {
if (this.locations[i][3] > 0) {
this.locations[i][3]--;
} else {
this.despawnDrop(i);
}
}
}
}
Resources.prototype.dropRandom = function() {
if (!this.game.paused && !this.game.gameover) {
if (this.locations.length < this.maxDrops) {
var randX = this.getRandomInt(0, this.game.grid.width - 1);
var randY = this.getRandomInt(0, this.game.grid.height - 1);
var randDrop = this.getRandomInt(0, this.types.length - 1);
this.game.canvas.setTile(this.types[randDrop], randX, randY);
this.locations.push([
randX,
randY,
this.types[randDrop],
this.defaultLifetime[this.types[randDrop]]
]);
}
}
}
Resources.prototype.despawnDrop = function(i) {
this.game.canvas.setTile('board', this.locations[i][0], this.locations[i][1]);
this.locations.splice(i, 1);
}
Resources.prototype.removeDrop = function(x, y, despawn = false) {
for (var i = 0; i < this.locations.length; i++) {
if (this.locations[i][0] === x) {
for (var i = 0; i < this.locations.length; i++) {
if (this.locations[i][0] === x && this.locations[i][1] === y) {
this.locations.splice(i, 1);
}
}
}
}
}
Resources.prototype.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}