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68
js/resources.class.js
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68
js/resources.class.js
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/**
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* Resources class
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*/
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var Resources = function(game) {
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this.game = game;
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this.droprateModifier = 5;
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this.maxDrops = 100;
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this.types = [
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'food',
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'bonus',
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'bonus',
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'death',
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'death',
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'death',
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'faster',
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'faster',
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'faster',
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'slower',
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'slower'
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];
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this.locations = [];
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}
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Resources.prototype.checkLocation = function(x, y) {
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for (var i = 0; i < this.locations.length; i++) {
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if (this.locations[i][0] === x) {
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for (var i = 0; i < this.locations.length; i++) {
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if (this.locations[i][0] === x && this.locations[i][1] === y) {
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return this.locations[i][2];
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}
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}
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}
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}
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return null;
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}
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Resources.prototype.dropRandom = function() {
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if (!this.game.paused) {
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if (this.locations.length < this.maxDrops) {
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var randDrop = this.getRandomInt(0, this.types.length - 1);
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var randX = this.getRandomInt(0, this.game.grid.width - 1);
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var randY = this.getRandomInt(0, this.game.grid.height - 1);
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this.game.canvas.setTile(this.types[randDrop], randX, randY);
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this.locations.push([randX, randY, this.types[randDrop]]);
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}
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}
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}
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Resources.prototype.getRandomInt = function(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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