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https://github.com/clb92/simple-js-snake.git
synced 2025-12-06 01:32:03 +01:00
Sounds are now played in the the game
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@@ -20,6 +20,14 @@ var Game = function() {
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width: 0,
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height: 0
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};
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this.sounds = {
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food: new Audio("audio/food.wav"),
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bonus: new Audio("audio/bonus.wav"),
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death: new Audio("audio/death3.wav"),
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speedUp: new Audio("audio/speedUp.wav"),
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speedDown: new Audio("audio/speedDown.wav"),
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pause: new Audio("audio/pause.wav")
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}
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this.canvas = new Canvas(this, "gameCanvas");
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this.initGrid();
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this.snake = new Snake(this);
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@@ -77,6 +85,7 @@ Game.prototype.update = function() {
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Game.prototype.togglePause = function() {
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this.paused = (this.paused ? false : true);
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this.sounds.pause.play();
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if (this.paused) {
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//clearInterval(this.gameLoop);
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this.canvas.canvas.style.filter = "blur(40px)";
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@@ -95,21 +104,26 @@ Game.prototype.applyEffect = function(effect) {
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console.log("Effect pickup: " + effect);
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switch (effect) {
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case ('food'):
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this.sounds.food.play();
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this.score++;
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this.snake.embiggen(1);
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break;
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case ('death'):
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this.sounds.death.play();
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this.end();
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break;
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case ('faster'):
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this.sounds.speedUp.play();
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this.speedModifier = 1.7;
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this.effects.speedChange = 180;
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break;
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case ('slower'):
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this.sounds.speedDown.play();
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this.speedModifier = .6;
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this.effects.speedChange = 100;
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break;
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case ('bonus'):
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this.sounds.bonus.play();
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this.score = this.score + 15;
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this.snake.embiggen(6);
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break;
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