Snake now mirrors correctly in based on grid instead of canvas size.

This commit is contained in:
clb92
2016-07-05 22:44:53 +02:00
parent 83375598df
commit 28913a2f8c
2 changed files with 8 additions and 16 deletions

View File

@@ -95,31 +95,25 @@ Game.prototype.applyEffect = function(effect) {
console.log("Effect pickup: " + effect);
switch (effect) {
case ('food'):
console.log("food");
this.score++;
this.snake.embiggen(1);
break;
case ('death'):
console.log("death");
this.end();
break;
case ('faster'):
console.log("faster");
this.speedModifier = 1.7;
this.effects.speedChange = 180;
break;
case ('slower'):
console.log("slower");
this.speedModifier = .6;
this.effects.speedChange = 100;
break;
case ('bonus'):
console.log("bonus");
this.score = this.score + 15;
this.snake.embiggen(6);
break;
}
console.log(this);
}
Game.prototype.end = function() {